Difference between revisions of "Osiris/API/ShowError"

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===== Full Definition(s) =====
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* call '''ShowError'''(''(CHARACTER)'''''_character''', ''(STRING)'''''_error''')
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===== Description =====
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Shows an error message to whoever the provided '''_character''' belongs.
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===== Notes =====
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* The accepted error types are the following errors:
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{| class="wikitable"
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|-
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! Error !! Message
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|-
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| CannotReach || Can't reach
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|-
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| CannotUseLadders || Can't climb
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|-
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| CannotInteract || Can't use
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|-
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| FullyEncumbered || Can't move: Encumbered
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|-
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| Crippled || Can't move: Crippled
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|-
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| Enwebbed || Can't move: Enwebbed
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|-
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| Entangled  || Can't move: Entangled
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|-
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| ZeroSpeed || Movement Speed is 0.
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|-
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| NotEnoughAP || Not enough AP
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|-
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| InvalidTarget || Target is invalid
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|-
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| TooFar || Target is too far
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|-
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| TooHeavy || Target is too heavy
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|-
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| OutOfSight || Target is out of sight
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|-
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| LadderBlocked || Ladder is blocked
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|-
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| Polymorphed || You cannot do this in your current form!
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|-
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| Disarmed || Character is disarmed
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|-
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| CantSee || Can't see!
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|-
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| NotEnoughSpace || Not enough space!
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|-
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| NotEnoughStrength || Not enough strength!
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|-
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| TargetBlocked || Target is blocked!
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|}
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[[Category:Osiris Calls|ShowError]]

Revision as of 11:49, 9 January 2018

Full Definition(s)
  • call ShowError((CHARACTER)_character, (STRING)_error)
Description

Shows an error message to whoever the provided _character belongs.

Notes
  • The accepted error types are the following errors:
Error Message
CannotReach Can't reach
CannotUseLadders Can't climb
CannotInteract Can't use
FullyEncumbered Can't move: Encumbered
Crippled Can't move: Crippled
Enwebbed Can't move: Enwebbed
Entangled Can't move: Entangled
ZeroSpeed Movement Speed is 0.
NotEnoughAP Not enough AP
InvalidTarget Target is invalid
TooFar Target is too far
TooHeavy Target is too heavy
OutOfSight Target is out of sight
LadderBlocked Ladder is blocked
Polymorphed You cannot do this in your current form!
Disarmed Character is disarmed
CantSee Can't see!
NotEnoughSpace Not enough space!
NotEnoughStrength Not enough strength!
TargetBlocked Target is blocked!