Difference between revisions of "Osiris/API/CharacterKilledBy"
From Divinity Engine Wiki
m |
|||
Line 6: | Line 6: | ||
===== Parameters ===== | ===== Parameters ===== | ||
* '''_Defender''': The character that was killed. | * '''_Defender''': The character that was killed. | ||
− | * '''_Attacker''': The character that killed | + | * '''_Attacker''': The character that killed '''_Defender'''. |
* '''_AttackerOwner''': The character that owns the '''_Attacker '''character. | * '''_AttackerOwner''': The character that owns the '''_Attacker '''character. | ||
===== Notes ===== | ===== Notes ===== |
Revision as of 13:25, 4 December 2017
Full Definition(s)
- event CharacterKilledBy((CHARACTERGUID)_Defender, (CHARACTERGUID)_Attacker, (CHARACTERGUID)_AttackerOwner)
Description
- Thrown when a character is killed by another character.
Parameters
- _Defender: The character that was killed.
- _Attacker: The character that killed _Defender.
- _AttackerOwner: The character that owns the _Attacker character.
Notes
- _AttackerOwner can be the same character as _Attacker; _AttackOwner will be different in the case of summoned characters.