Difference between revisions of "Osiris/Shared/PROC Follow"

From Divinity Engine Wiki
Jump to: navigation, search
m
m
Line 2: Line 2:
 
* PROC '''ProcCharacterFollowCharacter'''(''(CHARACTERGUID)'''''_Char''',''''(CHARACTERGUID)'''''_Target''',(INTEGER)'''''_Running''')
 
* PROC '''ProcCharacterFollowCharacter'''(''(CHARACTERGUID)'''''_Char''',''''(CHARACTERGUID)'''''_Target''',(INTEGER)'''''_Running''')
 
===== Description =====
 
===== Description =====
Same as the Osiris call '''CharacterFollowCharacter''', except that it also first automatically cancels '''_Char''' from following if it was already following someone else. Additionally, it stops the following behaviour when '''_Char''' gets involved in combat and resumes it afterwards.  Stop following through [[Osiris/Shared/ProcCharacterStopFollow|ProcCharacterStopFollow]].
+
Same as the Osiris call [[Osiris/API/CharacterFollowCharacter|CharacterFollowCharacter]], except that it also first automatically cancels '''_Char''' from following if it was already following someone else. Additionally, it stops the following behaviour when '''_Char''' gets involved in combat and resumes it afterwards.
 
===== Return Values =====
 
===== Return Values =====
 
* /
 
* /
 
===== Notes =====
 
===== Notes =====
* /
+
* Stop following through [[Osiris/Shared/ProcCharacterStopFollow|ProcCharacterStopFollow]].
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/CharacterFollowCharacter|CharacterFollowCharacter]]
 
* [[Osiris/API/CharacterFollowCharacter|CharacterFollowCharacter]]

Revision as of 21:18, 28 November 2017

Full Definition(s)
  • PROC ProcCharacterFollowCharacter((CHARACTERGUID)_Char,'(CHARACTERGUID)_Target,(INTEGER)_Running)
Description

Same as the Osiris call CharacterFollowCharacter, except that it also first automatically cancels _Char from following if it was already following someone else. Additionally, it stops the following behaviour when _Char gets involved in combat and resumes it afterwards.

Return Values
  • /
Notes
See Also