Difference between revisions of "Osiris/Shared/PROC Follow"
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* PROC '''ProcCharacterFollowCharacter'''(''(CHARACTERGUID)'''''_Char''',''''(CHARACTERGUID)'''''_Target''',(INTEGER)'''''_Running''') | * PROC '''ProcCharacterFollowCharacter'''(''(CHARACTERGUID)'''''_Char''',''''(CHARACTERGUID)'''''_Target''',(INTEGER)'''''_Running''') | ||
===== Description ===== | ===== Description ===== | ||
− | Same as the Osiris call | + | Same as the Osiris call [[Osiris/API/CharacterFollowCharacter|CharacterFollowCharacter]], except that it also first automatically cancels '''_Char''' from following if it was already following someone else. Additionally, it stops the following behaviour when '''_Char''' gets involved in combat and resumes it afterwards. |
===== Return Values ===== | ===== Return Values ===== | ||
* / | * / | ||
===== Notes ===== | ===== Notes ===== | ||
− | * / | + | * Stop following through [[Osiris/Shared/ProcCharacterStopFollow|ProcCharacterStopFollow]]. |
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterFollowCharacter|CharacterFollowCharacter]] | * [[Osiris/API/CharacterFollowCharacter|CharacterFollowCharacter]] |
Revision as of 21:18, 28 November 2017
Full Definition(s)
- PROC ProcCharacterFollowCharacter((CHARACTERGUID)_Char,'(CHARACTERGUID)_Target,(INTEGER)_Running)
Description
Same as the Osiris call CharacterFollowCharacter, except that it also first automatically cancels _Char from following if it was already following someone else. Additionally, it stops the following behaviour when _Char gets involved in combat and resumes it afterwards.
Return Values
- /
Notes
- Stop following through ProcCharacterStopFollow.