Osiris/API/GetUserProfileID: Difference between revisions

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(Document GetUserProfileID)
 
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===== Return Values =====
===== Return Values =====
* '''Success/Failure''': Fails if the server component of the game has not started yet, or if no player with '''_UserID''' is connected.
* '''Success/Failure''': Fails if the server component of the game has not started yet, or if no player with '''_UserID''' is connected.
* '''_UserProfileID''': A [https://en.wikipedia.org/wiki/Universally_unique_identifier|UUID] in string format that identifies the profile used by this user. This UUID is persistent across game sessions. The UUID for a profile is randomly generated when the profile is first created.
* '''_UserProfileID''': A [https://en.wikipedia.org/wiki/Universally_unique_identifier UUID] in string format that identifies the profile used by this user. This UUID is persistent across game sessions. The UUID for a profile is randomly generated when the profile is first created.
===== Notes =====
===== Notes =====
* /
* /

Revision as of 19:11, 28 November 2017

Full Definition(s)
  • query GetUserProfileID([in](INTEGER)_UserID,[out](STRING)_UserProfileID)
Description

Returns a persistent UUID string that identifies the user with id _UserID.

Return Values
  • Success/Failure: Fails if the server component of the game has not started yet, or if no player with _UserID is connected.
  • _UserProfileID: A UUID in string format that identifies the profile used by this user. This UUID is persistent across game sessions. The UUID for a profile is randomly generated when the profile is first created.
Notes
  • /
See Also