Osiris/API/IterateUsers: Difference between revisions

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(Documented IterateUsers)
 
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===== See Also =====
===== See Also =====
* [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]]
* [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]]
* [[Osiris/API/UserDisconnected|UserDisconnected]]
* [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]]
* [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]]
* [[Osiris/API/CharacterReservedUserIDChanged|CharacterReservedUserIDChanged]]
* [[Osiris/API/CharacterReservedUserIDChanged|CharacterReservedUserIDChanged]]
* [[Osiris/API/GetUserCount|GetUserCount]]
* [[Osiris/API/UserConnected|UserConnected]]
* [[Osiris/API/UserConnected|UserConnected]]
* [[Osiris/API/GetUserCount|GetUserCount]]
* [[Osiris/API/UserDisconnected|UserDisconnected]]
* [[Osiris/API/UserEvent|UserEvent]]
* [[Osiris/API/UserEvent|UserEvent]]


[[Category:Osiris Calls]]
[[Category:Osiris Calls]]

Revision as of 12:08, 28 November 2017

Full Definition(s)
  • call IterateUsers((STRING)_Event)
Description

Throws a UserEvent for each user in the game.

Notes
  • No special event is thrown after the last user has been iterated. You can use GetUserCount in advance to record the number of users and decrease it every time you get a user event, but keep in mind this creates a (very unlikely) race condition in case someone connects while the events are still firing.
See Also