Difference between revisions of "AI Bound Editor"

From Divinity Engine Wiki
Jump to: navigation, search
m
Line 16: Line 16:
 
[[File:AIBoundEditorStepByStep.png|none|496px]]
 
[[File:AIBoundEditorStepByStep.png|none|496px]]
 
<sub>Each component of the AI Grid Panel numbered</sub>
 
<sub>Each component of the AI Grid Panel numbered</sub>
 +
 +
 +
The AI Bound Editor has the following components:
 +
# [[#Save and Load|Save/Load]]
 +
# [[#AI Bound Properties|AI Bound Properties]]
 +
# [[#AI Bound Editing Tools|AI Bound Editing Tools]]
 +
# [[#Renderview|Renderview]]
 +
 +
 +
=== Save and Load ===
 +
 +
 +
=== AI Bound Properties ===
 +
 +
 +
=== AI Bound Editing Tools ===
 +
 +
 +
=== Renderview ===

Revision as of 10:17, 2 August 2017

AIBoundEditor.png

The AI Bound Editor

Opening the AI Bound Editor

AIBoundProperty.png

A dockpanel containing a Root Template Panel and a Sidebar Panel showing the location of the AI Bounds property


To open the AI Bound Editor to edit the bounds of a character or item:

  1. Open the Root Template Panel and select the root template of the character or item you want to edit
  2. Select and open the Sidebar Panel via View > SideBar or press <Ctrl + B>
  3. Select the "Bounds" property in the PropertyGrid and click the [..] button to the right


Using the AI Bound Editor

AIBoundEditorStepByStep.png

Each component of the AI Grid Panel numbered


The AI Bound Editor has the following components:

  1. Save/Load
  2. AI Bound Properties
  3. AI Bound Editing Tools
  4. Renderview


Save and Load

AI Bound Properties

AI Bound Editing Tools

Renderview