Difference between revisions of "AI Bound Editor"
From Divinity Engine Wiki
m |
m |
||
Line 3: | Line 3: | ||
== Opening the AI Bound Editor == | == Opening the AI Bound Editor == | ||
− | [[File:AIBoundProperty.png|none | + | [[File:AIBoundProperty.png|none]] |
<sub>A dockpanel containing a [[Root template panel|Root Template Panel]] and a [[Sidebar|Sidebar Panel]] showing the location of the AI Bounds property</sub> | <sub>A dockpanel containing a [[Root template panel|Root Template Panel]] and a [[Sidebar|Sidebar Panel]] showing the location of the AI Bounds property</sub> | ||
Line 14: | Line 14: | ||
== Using the AI Bound Editor == | == Using the AI Bound Editor == | ||
− | [[File:AIBoundEditorStepByStep.png|none| | + | [[File:AIBoundEditorStepByStep.png|none|496px]] |
<sub>Each component of the AI Grid Panel numbered</sub> | <sub>Each component of the AI Grid Panel numbered</sub> |
Revision as of 10:03, 2 August 2017
The AI Bound Editor
Opening the AI Bound Editor
A dockpanel containing a Root Template Panel and a Sidebar Panel showing the location of the AI Bounds property
To open the AI Bound Editor to edit the bounds of a character or item:
- Open the Root Template Panel and select the root template of the character or item you want to edit
- Select and open the Sidebar Panel via View > SideBar or press <Ctrl + B>
- Select the "Bounds" property in the PropertyGrid and click the [..] button to the right
Using the AI Bound Editor
Each component of the AI Grid Panel numbered