Difference between revisions of "AI Bound Editor"
From Divinity Engine Wiki
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<sub>The AI Bound Editor</sub> | <sub>The AI Bound Editor</sub> | ||
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[[File:AIBoundProperty.png|none]] | [[File:AIBoundProperty.png|none]] | ||
<sub>A dockpanel containing a [[Root template panel|Root Template Panel]] and a [[Sidebar|Sidebar Panel]] showing the location of the AI Bounds property</sub> | <sub>A dockpanel containing a [[Root template panel|Root Template Panel]] and a [[Sidebar|Sidebar Panel]] showing the location of the AI Bounds property</sub> | ||
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# Select and open the Sidebar Panel via View > SideBar or press <Ctrl + B> | # Select and open the Sidebar Panel via View > SideBar or press <Ctrl + B> | ||
# Select the "Bounds" property in the PropertyGrid and click the [..] button to the right | # Select the "Bounds" property in the PropertyGrid and click the [..] button to the right | ||
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+ | == Using the AI Bound Editor == | ||
+ | [[File:AIBoundEditorStepByStep.png|none]] | ||
+ | <sub>Each component of the AI Grid Panel numbered</sub> |
Revision as of 10:02, 2 August 2017
The AI Bound Editor
Opening the AI Bound Editor
A dockpanel containing a Root Template Panel and a Sidebar Panel showing the location of the AI Bounds property
To open the AI Bound Editor to edit the bounds of a character or item:
- Open the Root Template Panel and select the root template of the character or item you want to edit
- Select and open the Sidebar Panel via View > SideBar or press <Ctrl + B>
- Select the "Bounds" property in the PropertyGrid and click the [..] button to the right
Using the AI Bound Editor
Each component of the AI Grid Panel numbered