Difference between revisions of "Osiris/Shared/DB HasStoryEvent"

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m (clarify that the flag gets removed when the item is removed)
m (Mention magic pockets)
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Defining this database will result in the character/object flag '''_HasItemEvent''' to be set on a character while '''_Item''' is in its inventory.
 
Defining this database will result in the character/object flag '''_HasItemEvent''' to be set on a character while '''_Item''' is in its inventory.
 
===== Notes =====
 
===== Notes =====
* This is useful to check in a dialog whether a character actually still has an item before you give it to a player. Note that you should perform the check and give action on the same dialog node, as otherwise the item could still be pick-pocketed in between the check and the transfer.
+
* This is useful to check in a dialog whether a character actually still has an item before you give it to a player. Note that you should perform the check and give action on the same dialog node, as otherwise the item could still be pick-pocketed in between the check and the transfer
 +
* Usually, you will want to check this flag at the party level instead of character level, so that players don't have to transfer the item to a particular character's inventory before they can hand it over to an NPC. [[Osiris/Shared/DB_GiveItemToEvent|DB_GiveItemToEvent]] will automatically get it from the right party member (called "magic pockets").
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/ItemIsInInventory|ItemIsInInventory]]
 
* [[Osiris/API/ItemIsInInventory|ItemIsInInventory]]

Revision as of 13:28, 8 October 2017

Full Definition(s)
  • DB_HasStoryEvent((ITEMGUID)_Item,(STRING)_HasItemEvent)
Description

Defining this database will result in the character/object flag _HasItemEvent to be set on a character while _Item is in its inventory.

Notes
  • This is useful to check in a dialog whether a character actually still has an item before you give it to a player. Note that you should perform the check and give action on the same dialog node, as otherwise the item could still be pick-pocketed in between the check and the transfer
  • Usually, you will want to check this flag at the party level instead of character level, so that players don't have to transfer the item to a particular character's inventory before they can hand it over to an NPC. DB_GiveItemToEvent will automatically get it from the right party member (called "magic pockets").
See Also