Difference between revisions of "Visual resource panel"
From Divinity Engine Wiki
(→Components) |
(→Description) |
||
Line 4: | Line 4: | ||
== Description == | == Description == | ||
− | The visual set window lets you edit the looks of a character piece by piece. | + | The visual set window lets you edit the looks of a character piece by piece.<br /> |
<br /> | <br /> | ||
+ | |||
== Components == | == Components == | ||
<sub>This article references the image at the top of the page</sub> | <sub>This article references the image at the top of the page</sub> |
Revision as of 14:22, 19 September 2017
Description
The visual set window lets you edit the looks of a character piece by piece.
Components
This article references the image at the top of the page
The visual set window consists of the following components:
- Available visual resources to choose from per element.
- Set the list yourself by adding/removing/replacing resources.
- Changing the list is only available on a Visual Set resource. Not when opening the visual set of a root template or a specific character in-game.
- Available animations for the preview.
- The available animations are managed in the Visual resource panel.
- The visual resource used for previewing.
- Fill in the name or GUID from a visual resource from the Content browser.
- Randomize buttons for every separate visual element
- Names of selected visual items
- Randomize all button
- Fill in a full set here with the set index syntax as seen next to it, on the right.
- Use a number to define which visual resource is used for each element.
- Use * to set no visual at all.