Difference between revisions of "Visual resource panel"
From Divinity Engine Wiki
(→Components) |
|||
Line 18: | Line 18: | ||
#: The available animations are managed in the [[Visual resource panel]]. | #: The available animations are managed in the [[Visual resource panel]]. | ||
# The visual resource used for previewing. | # The visual resource used for previewing. | ||
− | #: Fill in the name or GUID from a visual resource from the [[Content browser]] | + | #: Fill in the name or GUID from a visual resource from the [[Content browser]]. |
# Randomize buttons for every separate visual element | # Randomize buttons for every separate visual element | ||
# | # |
Revision as of 14:17, 19 September 2017
Description
The visual set window lets you edit the looks of a character piece by piece.
Components
This article references the image at the top of the page
The visual set window consists of the following components:
- Available visual resources to choose from per element.
- Set the list yourself by adding/removing/replacing resources.
- Changing the list is only available on a Visual Set resource. Not when opening the visual set of a root template or a specific character in-game.
- Available animations for the preview.
- The available animations are managed in the Visual resource panel.
- The visual resource used for previewing.
- Fill in the name or GUID from a visual resource from the Content browser.
- Randomize buttons for every separate visual element