Difference between revisions of "Material editor"
From Divinity Engine Wiki
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the game files can be found at "Data/Public/YourMod/Assets/Materials"<br /> | the game files can be found at "Data/Public/YourMod/Assets/Materials"<br /> | ||
− | To be able to use the material in-game, you'll have to make a material resource with the | + | To be able to use the material in-game, you'll have to make a material resource with the generated .lsb file from the Public folder as source. |
Revision as of 20:39, 11 September 2017
Description
With the material editor, you can create your very own materials.
Materials are used for a number of purposes, among which:
- Status effect overlays (f.e. wet status)
- Terrain layers
- Effects
- Decals
Components
The material editor with each component numbered
The tag editor consists of the following components:
- Node graph toolbar
- List of available nodes
- Properties of the selected node
- Material preview
From editor to game
When saving a material in the editor, its game files get generated automatically.
While the editor file of the material can be found in your mod's data folder under "Data/Editor/Mods/YourMod/Assets/Materials",
the game files can be found at "Data/Public/YourMod/Assets/Materials"
To be able to use the material in-game, you'll have to make a material resource with the generated .lsb file from the Public folder as source.