Difference between revisions of "Material editor"

From Divinity Engine Wiki
Jump to: navigation, search
(Components)
(From editor to game)
Line 28: Line 28:
 
the game files can be found at "Data/Public/YourMod/Assets/Materials"<br />
 
the game files can be found at "Data/Public/YourMod/Assets/Materials"<br />
  
To be able to use the material in-game, you'll have to make a material resource with the
+
To be able to use the material in-game, you'll have to make a material resource with the generated .lsb file from the Public folder as source.

Revision as of 20:39, 11 September 2017

MaterialEditor.png


Description

With the material editor, you can create your very own materials.
Materials are used for a number of purposes, among which:

  • Status effect overlays (f.e. wet status)
  • Terrain layers
  • Effects
  • Decals


Components

MaterialEditor StepByStep.png

The material editor with each component numbered

The tag editor consists of the following components:

  1. Node graph toolbar
  2. List of available nodes
  3. Properties of the selected node
  4. Material preview


From editor to game

When saving a material in the editor, its game files get generated automatically.
While the editor file of the material can be found in your mod's data folder under "Data/Editor/Mods/YourMod/Assets/Materials",
the game files can be found at "Data/Public/YourMod/Assets/Materials"

To be able to use the material in-game, you'll have to make a material resource with the generated .lsb file from the Public folder as source.