Osiris/API/CharacterLaunchIteratorAroundCharacter: Difference between revisions

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Causes story event '''_Event''' to be thrown for every ''character'' within '''_Radius''' meters of '''_Character'''. Once the last such character has been iterated, an additional story event '''_Event''' will be thrown for object '''''NULL_00000000-0000-0000-0000-000000000000''''', so that you can perform any necessary cleanup or finalise processing.
Causes story event '''_Event''' to be thrown for every ''character'' within '''_Radius''' meters of '''_Character'''. Once the last such character has been iterated, an additional story event '''_Event''' will be thrown for object '''''NULL_00000000-0000-0000-0000-000000000000''''', so that you can perform any necessary cleanup or finalise processing.
===== Notes =====
===== Notes =====
* As mentioned in the description, this will only iterate over character.
* As mentioned in the description, this will only iterate over characters.
===== See Also =====
===== See Also =====
* [[Osiris/API/StoryEvent|StoryEvent]]
* [[Osiris/API/TriggerLaunchIterator|TriggerLaunchIterator]]
* [[Osiris/API/TriggerLaunchIterator|TriggerLaunchIterator]]
    
    
[[Category:Osiris Calls]]
[[Category:Osiris Calls]]

Revision as of 16:42, 9 September 2017

Full Definition(s)
  • call CharacterLaunchIteratorAroundCharacter((CHARACTERGUID)_Character, (REAL)_Radius, (STRING)_Event)
Description

Causes story event _Event to be thrown for every character within _Radius meters of _Character. Once the last such character has been iterated, an additional story event _Event will be thrown for object NULL_00000000-0000-0000-0000-000000000000, so that you can perform any necessary cleanup or finalise processing.

Notes
  • As mentioned in the description, this will only iterate over characters.
See Also