Difference between revisions of "Osiris/API/CharacterGetEquippedItem"

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===== Return Values =====
 
===== Return Values =====
 
* '''Success/Failure''': Fails if '''_Character''' does not exist, or if no item is equipped in '''_Slotname'''.
 
* '''Success/Failure''': Fails if '''_Character''' does not exist, or if no item is equipped in '''_Slotname'''.
* '''_ItemGuid''': The item equipped by '''_Character''' in '''_Slotname.'''
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* '''_ItemGuid''': The item equipped by '''_Character''' in '''_Slotname'''.
 
===== Notes =====
 
===== Notes =====
 
* The valid values for '''_Slotname''' are: '''Helmet''', '''Amulet''', '''Breast''', '''Belt''', '''Gloves''', '''Leggings''', '''Boots''', '''Weapon''', '''Shield''', '''Ring''', '''Ring2'''.
 
* The valid values for '''_Slotname''' are: '''Helmet''', '''Amulet''', '''Breast''', '''Belt''', '''Gloves''', '''Leggings''', '''Boots''', '''Weapon''', '''Shield''', '''Ring''', '''Ring2'''.

Revision as of 17:10, 9 September 2017

Full Definition(s)
  • query CharacterGetEquippedItem([in](CHARACTERGUID)_Character, [in](STRING)_Slotname, [out](GUIDSTRING)_ItemGUID)
Description

Returns in _ItemGUID the item equipped by _Character in slot _Slotname, if any.

Return Values
  • Success/Failure: Fails if _Character does not exist, or if no item is equipped in _Slotname.
  • _ItemGuid: The item equipped by _Character in _Slotname.
Notes
  • The valid values for _Slotname are: Helmet, Amulet, Breast, Belt, Gloves, Leggings, Boots, Weapon, Shield, Ring, Ring2.
See Also