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Full Definition(s)
  • query CharacterGetEquippedItem([in](CHARACTERGUID)_Character, [in](STRING)_Slotname, [out](GUIDSTRING)_ItemGUID)

Returns in _ItemGUID the item equipped by _Character in slot _Slotname, if any.

Return Values
  • Success/Failure: Fails if _Character does not exist, or if no item is equipped in _Slotname.
  • _ItemGuid: The item equipped by _Character in _Slotname.
  • The valid values for _Slotname are: Helmet, Amulet, Breast, Belt, Gloves, Leggings, Boots, Weapon, Shield, Ring, Ring2.
See Also