Difference between revisions of "Overview"
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* [[#Change Map|'''Change Map''']] | * [[#Change Map|'''Change Map''']] | ||
* [[#Create New Pin|'''Create New Pin''']] | * [[#Create New Pin|'''Create New Pin''']] | ||
* [[#Create New Text|'''Create New Text''']] | * [[#Create New Text|'''Create New Text''']] | ||
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=== Change Map === | === Change Map === |
Revision as of 17:17, 29 August 2017
Contents
Overview Map
After creating your campaign you'll be moved to the Overview Map panel. After a few steps, it could look like this:
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Map Options
There are a few options given to you as the Game Master with the Overview Map.
Right-clicking the Map will open this small menu:
Change Map
Selecting this option will open this window:
- Maps Sample, this is where all the usable image for maps are
- Apply, after selecting an image, pressing this button will apply the new image as a new Overview Map
- Browse, this will open a new window and you will be able to select any image you have on your computer to import it as a new image for your campaign
Supported format are PNG and JPG. IMPORTANT NOTE: Renaming a PNG for a JPG and vice-versa won't be supported.
Create New Pin
This option is pretty straight forward, you can either choose this to create a new pin exactly where your cursor is or drag/drop the pin icon at the top of the Overview Map.
Both options do the same thing.
Create New Text
This will create a new white/transparent text area on the map looking like this:
- Clicking and holding the black area at the top/left will allow you to move the text around.
- Clicking the black X will delete the text. IMPORTANT NOTE: If you press this button, your text will be gone forever.
- Clicking and holding the small white triangle at the bottom/right will allow you to expand/shrink the text box
Also, if you shrink the text box too much, a scroll bar will appear on the right
Location Pins
Right-clicking on a pin will open this menu:
- Rename, this will allow you to rename the pin. You can also just click on the paper above the pin to change the text.
- Bind New Level, this will allow you to bind a new scene to the pin to load quickly from the pin
- Bind Existing Level, this will allow you to bind a scene you have already created to load quickly from the pin
- Travel Here, this will make the Party Icon travel from where it is on the map to the pin leaving a red travel line behind it
- Load Level, if there is a bind scene on the pin, this will load it
- Delete, this will remove the pin IMPORTANT NOTE: Clicking this will remove the pin forever
- Toggle Visibility, this will make the pin invisible to the players or if it's already, show it to the players
Bind New Level
After selecting Bind New Level a window like this will pop:
Just give a name to the scene you want to create and then press Accept.
Then a window will all the available scene will open.
- Search, this is where you can type something like Forest or Swamp and all the scene with the chosen word in their name will be shown
- Scenes, all the scenes available are there
- Apply, press this after choosing a scene to accept
- Cancel, this will cancel the whole thing and bring you back on the Overview Map
After selecting a scene and clicking the Apply button, your new scene will then be added on the right under the scene tab.
The name over the image is the name you chose earlier and the name at the bottom/right of the image is the technical name from the editor.
This should look like this:
Bind Existing Level
After clicking on Bind Existing Level a window will open looking like this.
You will have a list of all the scenes you have already created in your campaign.
From this list, select the scene you want to bind to your pin and click Apply. The selected scene will now be the one loaded if you choose the Load Level option while right-clicking it.