Osiris/API/CharacterIsAlly: Difference between revisions
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* If '''_Character''' or '''_OtherCharacter''' is dead or dying, the result solely depends on the characters' alignments (factions). If they are alive, it is also influenced by temporary hostile relations, e.g. induced by attacking a neutral character. | * If '''_Character''' or '''_OtherCharacter''' is dead or dying, the result solely depends on the characters' alignments (factions). If they are alive, it is also influenced by temporary hostile relations, e.g. induced by attacking a neutral character. | ||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterIsNeutral]] | * [[Osiris/API/CharacterIsNeutral|CharacterIsNeutral]] | ||
* [[Osiris/API/CharacterIsEnemy]] | * [[Osiris/API/CharacterIsEnemy|CharacterIsEnemy]] | ||
[[Category:Osiris Queries]] | [[Category:Osiris Queries]] |
Revision as of 20:42, 25 August 2017
Full Definition(s)
- query CharacterIsAlly([in](CHARACTERGUID)_Character, '[in]'(CHARACTERGUID)'_OtherCharacter, [out](INTEGER)_Bool)
Description
Returns whether _Character is an ally of _OtherCharacter.
Return Values
- Success/Failure: Default return value.
- _Bool: 1 if _Character and _OtherCharacter are allies, 0 if not.
Notes
- Also works outside combat.
- If _Character or _OtherCharacter is dead or dying, the result solely depends on the characters' alignments (factions). If they are alive, it is also influenced by temporary hostile relations, e.g. induced by attacking a neutral character.