Osiris/API/CharacterIsAlly: Difference between revisions

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(Osiris Core APIs)
 
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* If '''_Character''' or '''_OtherCharacter''' is dead or dying, the result solely depends on the characters' alignments (factions). If they are alive, it is also influenced by temporary hostile relations, e.g. induced by attacking a neutral character.
* If '''_Character''' or '''_OtherCharacter''' is dead or dying, the result solely depends on the characters' alignments (factions). If they are alive, it is also influenced by temporary hostile relations, e.g. induced by attacking a neutral character.
===== See Also =====
===== See Also =====
* [[Osiris/API/CharacterIsNeutral]]
* [[Osiris/API/CharacterIsNeutral|CharacterIsNeutral]]
* [[Osiris/API/CharacterIsEnemy]]
* [[Osiris/API/CharacterIsEnemy|CharacterIsEnemy]]
   
   
[[Category:Osiris Queries]]
[[Category:Osiris Queries]]

Revision as of 20:42, 25 August 2017

Full Definition(s)
  • query CharacterIsAlly([in](CHARACTERGUID)_Character, '[in]'(CHARACTERGUID)'_OtherCharacter, [out](INTEGER)_Bool)
Description

Returns whether _Character is an ally of _OtherCharacter.

Return Values
  • Success/Failure: Default return value.
  • _Bool: 1 if _Character and _OtherCharacter are allies, 0 if not.
Notes
  • Also works outside combat.
  • If _Character or _OtherCharacter is dead or dying, the result solely depends on the characters' alignments (factions). If they are alive, it is also influenced by temporary hostile relations, e.g. induced by attacking a neutral character.
See Also