Terrain panel: Difference between revisions
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<p>The terrain template panel provides an overview of all the terrains in the active level.<br> | <p>The terrain template panel provides an overview of all the terrains in the active level.<br> | ||
You can use this panel to create new terrains or edit existing ones.</p> | You can use this panel to create new terrains or edit existing ones.</p> | ||
== Overview == | |||
[[File:Terrainpanel.png|none]] | |||
<sub>The Terrain Panel</sub> | |||
== Toolbars == | == Toolbars == |
Revision as of 10:42, 8 September 2017
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Description
The terrain template panel provides an overview of all the terrains in the active level.
You can use this panel to create new terrains or edit existing ones.
Overview
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The Terrain Panel
Toolbars
The toolbars (top and bottom)
- Save/Load
- Create new
- Track selection
- Text filter
- Terrain interaction modes (Default shortcuts for editing terrain cursor size: [ and ])
- Paint terrain
- Raise terrain
- Lower terrain
- Flatten terrain
- Smoothen terrain
- Create slopes
- Cut terrain
- Add/Remove terrain layer
- Move terrain layer up/down
- Replace selected terrain layer material with material resource currently selected in the Content browser
- Resize terrain
Terrains
The terrains in the current level
Here you can see all terrains in the current level.
There is a context menu (right-click) available to copy name and/or GUID of a terrain in different formats to the clipboard
Terrain Layers
The available terrain layers.
Here you can see all available terrain materials you can currently paint with.
3 painted layers on top of each other.
To paint a layer, select the paint mode and the layer you'd like to paint.
The paint cursor size can be edited via the paint mode content menu (right-click) or via the keyboard shortcuts (default: [ and ]).
The order in which the painted layers show corresponds to their order in the terrain layer panel with the first one in the panel being on top in game.