Difference between revisions of "Osiris/API/CharacterKilledBy"
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* Compared to similar calls such as [[Osiris/API/CharacterBlockedBy|CharacterBlockedBy]] and [[Osiris/API/CharacterCriticalHitBy|CharacterCriticalHitBy]], the order of the '''_Attacker''' and '''_AttackerOwner''' parameters is inverted for this event (even tough the story header may say otherwise). This will be changed/fixed in a future version. | * Compared to similar calls such as [[Osiris/API/CharacterBlockedBy|CharacterBlockedBy]] and [[Osiris/API/CharacterCriticalHitBy|CharacterCriticalHitBy]], the order of the '''_Attacker''' and '''_AttackerOwner''' parameters is inverted for this event (even tough the story header may say otherwise). This will be changed/fixed in a future version. | ||
===== See Also ===== | ===== See Also ===== | ||
+ | * [[Osiris/API/AttackedByObject|AttackedByObject]] | ||
* [[Osiris/API/CharacterDie|CharacterDie]] | * [[Osiris/API/CharacterDie|CharacterDie]] | ||
* [[Osiris/API/CharacterDied|CharacterDied]] | * [[Osiris/API/CharacterDied|CharacterDied]] | ||
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* [[Osiris/API/CharacterCriticalHitBy|CharacterCriticalHitBy]] | * [[Osiris/API/CharacterCriticalHitBy|CharacterCriticalHitBy]] | ||
* [[Osiris/API/CharacterKilledByCharacter|CharacterKilledByCharacter]] | * [[Osiris/API/CharacterKilledByCharacter|CharacterKilledByCharacter]] | ||
+ | * [[Osiris/API/CharacterMissedBy|CharacterMissedBy]] | ||
[[Category:Osiris Events|CharacterKilledBy]] | [[Category:Osiris Events|CharacterKilledBy]] |
Revision as of 13:53, 25 February 2018
Full Definition(s)
- event CharacterKilledBy((CHARACTERGUID)_Defender, (CHARACTERGUID)_Attacker, (CHARACTERGUID)_AttackerOwner)
Description
- Thrown when a character is killed by another character.
Parameters
- _Defender: The character that was killed.
- _Attacker: The character that killed _Defender.
- _AttackerOwner: The character that owns the _Attacker character.
Notes
- _AttackerOwner can be the same character as _Attacker; _AttackOwner will be different in case of summoned characters.
- Compared to similar calls such as CharacterBlockedBy and CharacterCriticalHitBy, the order of the _Attacker and _AttackerOwner parameters is inverted for this event (even tough the story header may say otherwise). This will be changed/fixed in a future version.