Osiris/API/ShowError: Difference between revisions
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===== Full Definition(s) ===== | |||
* call '''ShowError'''(''(CHARACTER)'''''_character''', ''(STRING)'''''_error''') | |||
===== Description ===== | |||
Shows an error message to whoever the provided '''_character''' belongs. | |||
===== Notes ===== | |||
* The accepted error types are the following errors: | |||
{| class="wikitable" | |||
|- | |||
! Error !! Message | |||
|- | |||
| CannotReach || Can't reach | |||
|- | |||
| CannotUseLadders || Can't climb | |||
|- | |||
| CannotInteract || Can't use | |||
|- | |||
| FullyEncumbered || Can't move: Encumbered | |||
|- | |||
| Crippled || Can't move: Crippled | |||
|- | |||
| Enwebbed || Can't move: Enwebbed | |||
|- | |||
| Entangled || Can't move: Entangled | |||
|- | |||
| ZeroSpeed || Movement Speed is 0. | |||
|- | |||
| NotEnoughAP || Not enough AP | |||
|- | |||
| InvalidTarget || Target is invalid | |||
|- | |||
| TooFar || Target is too far | |||
|- | |||
| TooHeavy || Target is too heavy | |||
|- | |||
| OutOfSight || Target is out of sight | |||
|- | |||
| LadderBlocked || Ladder is blocked | |||
|- | |||
| Polymorphed || You cannot do this in your current form! | |||
|- | |||
| Disarmed || Character is disarmed | |||
|- | |||
| CantSee || Can't see! | |||
|- | |||
| NotEnoughSpace || Not enough space! | |||
|- | |||
| NotEnoughStrength || Not enough strength! | |||
|- | |||
| TargetBlocked || Target is blocked! | |||
|} | |||
[[Category:Osiris Calls|ShowError]] |
Revision as of 10:49, 9 January 2018
Full Definition(s)
- call ShowError((CHARACTER)_character, (STRING)_error)
Description
Shows an error message to whoever the provided _character belongs.
Notes
- The accepted error types are the following errors:
Error | Message |
---|---|
CannotReach | Can't reach |
CannotUseLadders | Can't climb |
CannotInteract | Can't use |
FullyEncumbered | Can't move: Encumbered |
Crippled | Can't move: Crippled |
Enwebbed | Can't move: Enwebbed |
Entangled | Can't move: Entangled |
ZeroSpeed | Movement Speed is 0. |
NotEnoughAP | Not enough AP |
InvalidTarget | Target is invalid |
TooFar | Target is too far |
TooHeavy | Target is too heavy |
OutOfSight | Target is out of sight |
LadderBlocked | Ladder is blocked |
Polymorphed | You cannot do this in your current form! |
Disarmed | Character is disarmed |
CantSee | Can't see! |
NotEnoughSpace | Not enough space! |
NotEnoughStrength | Not enough strength! |
TargetBlocked | Target is blocked! |