Difference between revisions of "Osiris/API/CharacterLookFromTrigger"

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(Created page with "===== Full Definition(s) ===== 250px|thumb|right|Image of a point trigger facing down and to the right * call '''CharacterLookFromTrigger'''(''(CHAR...")
 
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===== Notes =====
 
===== Notes =====
 
* In practice, it is most convenient to use a point trigger for the '''_Trigger''', because it is easy to show which way one faces.
 
* In practice, it is most convenient to use a point trigger for the '''_Trigger''', because it is easy to show which way one faces.
* To see the direction in which a point trigger faces, select it and use View -> Selected Trigger Shapes or Ctrl+Alt+T.
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* Select a Point Trigger and use View -> Selected Trigger Shapes or press Ctrl+Alt+T to see the direction in which it faces.
 
===== See Also =====
 
===== See Also =====
 
[[Osiris/API/CharacterLookAt|CharacterLookAt]]
 
[[Osiris/API/CharacterLookAt|CharacterLookAt]]
  
 
[[Category:Osiris Calls|CharacterLookFromTrigger]]
 
[[Category:Osiris Calls|CharacterLookFromTrigger]]

Revision as of 20:47, 7 January 2018

Full Definition(s)
Image of a point trigger facing down and to the right
  • call CharacterLookFromTrigger((CHARACTERGUID)_Character, (TRIGGERGUID)_Trigger, (INTEGER)_SnapToTarget)
Description

Makes the _Character face in the same direction as the _Trigger. If _SnapToTarget is 0, the character will gradually rotate to face that way, otherwise they will snap.

Notes
  • In practice, it is most convenient to use a point trigger for the _Trigger, because it is easy to show which way one faces.
  • Select a Point Trigger and use View -> Selected Trigger Shapes or press Ctrl+Alt+T to see the direction in which it faces.
See Also

CharacterLookAt