Difference between revisions of "Osiris/API/CharacterLookFromTrigger"
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===== Notes ===== | ===== Notes ===== | ||
* In practice, it is most convenient to use a point trigger for the '''_Trigger''', because it is easy to show which way one faces. | * In practice, it is most convenient to use a point trigger for the '''_Trigger''', because it is easy to show which way one faces. | ||
− | * | + | * Select a Point Trigger and use View -> Selected Trigger Shapes or press Ctrl+Alt+T to see the direction in which it faces. |
===== See Also ===== | ===== See Also ===== | ||
[[Osiris/API/CharacterLookAt|CharacterLookAt]] | [[Osiris/API/CharacterLookAt|CharacterLookAt]] | ||
[[Category:Osiris Calls|CharacterLookFromTrigger]] | [[Category:Osiris Calls|CharacterLookFromTrigger]] |
Revision as of 20:47, 7 January 2018
Full Definition(s)
- call CharacterLookFromTrigger((CHARACTERGUID)_Character, (TRIGGERGUID)_Trigger, (INTEGER)_SnapToTarget)
Description
Makes the _Character face in the same direction as the _Trigger. If _SnapToTarget is 0, the character will gradually rotate to face that way, otherwise they will snap.
Notes
- In practice, it is most convenient to use a point trigger for the _Trigger, because it is easy to show which way one faces.
- Select a Point Trigger and use View -> Selected Trigger Shapes or press Ctrl+Alt+T to see the direction in which it faces.