Difference between revisions of "Osiris/Shared/DB CombatCharacters"
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Whenever a combat [[Osiris/API/ObjectLeftCombat|leaves]] a combat, a '''DB_WasInCombat''' entry is defined that contains the character '''_Char''' and the '''_ID''' of the combat | Whenever a combat [[Osiris/API/ObjectLeftCombat|leaves]] a combat, a '''DB_WasInCombat''' entry is defined that contains the character '''_Char''' and the '''_ID''' of the combat | ||
===== Notes ===== | ===== Notes ===== | ||
− | * | + | * Combat IDs are reused by code once combats end, so '''DB_WasInCombat()''' is quite unreliable and should not be used. |
+ | |||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]] | * [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]] |
Latest revision as of 08:36, 6 July 2018
Full Definition(s)
- DB_CombatCharacters((CHARACTERGUID)_Char, (INTEGER)_ID)
- DB_WasInCombat((CHARACTERGUID)_Char, (INTEGER)_ID)
Description
Whenever a character enters a combat, the a corresponding DB_CombatCharacters entry is defined that contains the character _Char and the _ID of the combat. Entering a combat will also clear any previous DB_CombatCharacters and DB_WasInCombat entries for this character.
Whenever a combat leaves a combat, a DB_WasInCombat entry is defined that contains the character _Char and the _ID of the combat
Notes
- Combat IDs are reused by code once combats end, so DB_WasInCombat() is quite unreliable and should not be used.