Difference between revisions of "Osiris/API/CharacterIsAlly"
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===== Full Definition(s) ===== | ===== Full Definition(s) ===== | ||
− | * query '''CharacterIsAlly'''('''''[in]'''(CHARACTERGUID)'''''_Character''', ''''[in] | + | * query '''CharacterIsAlly'''('''''[in]'''(CHARACTERGUID)'''''_Character''', '''''[in]'''(CHARACTERGUID)'''''_OtherCharacter''', '''''[out]'''(INTEGER)'''''_Bool''') |
===== Description ===== | ===== Description ===== | ||
Returns whether '''_Character''' is an ally of '''_OtherCharacter'''. | Returns whether '''_Character''' is an ally of '''_OtherCharacter'''. | ||
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* [[Osiris/API/CharacterIsEnemy|CharacterIsEnemy]] | * [[Osiris/API/CharacterIsEnemy|CharacterIsEnemy]] | ||
− | [[Category:Osiris Queries]] | + | [[Category:Osiris Queries|CharacterIsAlly]] |
Revision as of 15:23, 19 December 2017
Full Definition(s)
- query CharacterIsAlly([in](CHARACTERGUID)_Character, [in](CHARACTERGUID)_OtherCharacter, [out](INTEGER)_Bool)
Description
Returns whether _Character is an ally of _OtherCharacter.
Return Values
- Success/Failure: Default return value.
- _Bool: 1 if _Character and _OtherCharacter are allies, 0 if not.
Notes
- Also works outside combat.
- If _Character or _OtherCharacter is dead or dying, the result solely depends on the characters' alignments (factions). If they are alive, it is also influenced by temporary hostile relations, e.g. induced by attacking a neutral character.