Difference between revisions of "Osiris/API/IterateUsers"
From Divinity Engine Wiki
(Documented IterateUsers) |
m |
||
Line 7: | Line 7: | ||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]] | * [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]] | ||
− | |||
* [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]] | * [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]] | ||
* [[Osiris/API/CharacterReservedUserIDChanged|CharacterReservedUserIDChanged]] | * [[Osiris/API/CharacterReservedUserIDChanged|CharacterReservedUserIDChanged]] | ||
+ | * [[Osiris/API/GetUserCount|GetUserCount]] | ||
* [[Osiris/API/UserConnected|UserConnected]] | * [[Osiris/API/UserConnected|UserConnected]] | ||
− | * [[Osiris/API/ | + | * [[Osiris/API/UserDisconnected|UserDisconnected]] |
* [[Osiris/API/UserEvent|UserEvent]] | * [[Osiris/API/UserEvent|UserEvent]] | ||
[[Category:Osiris Calls]] | [[Category:Osiris Calls]] |
Revision as of 13:08, 28 November 2017
Full Definition(s)
- call IterateUsers((STRING)_Event)
Description
Throws a UserEvent for each user in the game.
Notes
- No special event is thrown after the last user has been iterated. You can use GetUserCount in advance to record the number of users and decrease it every time you get a user event, but keep in mind this creates a (very unlikely) race condition in case someone connects while the events are still firing.