Difference between revisions of "Osiris/API/CharacterIsPlayer"
From Divinity Engine Wiki
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(Fixed CharacterFollowCharacter/CharacterAddToPlayerCharacter mixup) |
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* '''_Bool''': '''1''' if '''_Character''' is ''player-controlled'', '''0''' if not. | * '''_Bool''': '''1''' if '''_Character''' is ''player-controlled'', '''0''' if not. | ||
===== Notes ===== | ===== Notes ===== | ||
− | * Apart from avatars and recruited companions, ''player-controlled'' characters also include summons and followers. | + | * Apart from avatars and recruited companions, ''player-controlled'' characters also include summons and [[Osiris/API/CharacterAddToCharacter|party-followers]]. They do ''not'' inlcude [[Osiris/API/CharacterFollowCharacter|regular followers]]. |
===== See Also ===== | ===== See Also ===== | ||
+ | * [[Osiris/API/CharacterAddToCharacter|CharacterAddToCharacter]] | ||
* [[Osiris/API/CharacterIsPartyFollower|CharacterIsPartyFollower]] | * [[Osiris/API/CharacterIsPartyFollower|CharacterIsPartyFollower]] | ||
* [[Osiris/API/CharacterIsSummon|CharacterIsSummon]] | * [[Osiris/API/CharacterIsSummon|CharacterIsSummon]] | ||
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[[Category:Osiris Queries]] | [[Category:Osiris Queries]] |
Revision as of 21:11, 28 November 2017
Full Definition(s)
- query CharacterIsPlayer([in](CHARACTERGUID)_Character, [out](INTEGER)_Bool)
Description
Returns whether _Character is player-controlled.
Return Values
- Success/Failure: Fails if _Character does not exist.
- _Bool: 1 if _Character is player-controlled, 0 if not.
Notes
- Apart from avatars and recruited companions, player-controlled characters also include summons and party-followers. They do not inlcude regular followers.