Difference between revisions of "AI Bound Editor"
From Divinity Engine Wiki
m |
(→Using the AI Bound Editor) |
||
Line 8: | Line 8: | ||
To open the AI Bound Editor to edit the bounds of a character or item: | To open the AI Bound Editor to edit the bounds of a character or item: | ||
− | # Open the Root Template Panel | + | # Open the Root Template Panel and select the root template of the character or item you want to edit |
− | |||
# Select and open the Sidebar Panel via View > SideBar or press <Ctrl + B> | # Select and open the Sidebar Panel via View > SideBar or press <Ctrl + B> | ||
# Select the "Bounds" property in the PropertyGrid and click the [..] button to the right | # Select the "Bounds" property in the PropertyGrid and click the [..] button to the right |
Revision as of 09:28, 2 August 2017
The AI Bound Editor
Using the AI Bound Editor
A dockpanel containing a Root Template Panel and a Sidebar Panel showing the location of the AI Bounds property
To open the AI Bound Editor to edit the bounds of a character or item:
- Open the Root Template Panel and select the root template of the character or item you want to edit
- Select and open the Sidebar Panel via View > SideBar or press <Ctrl + B>
- Select the "Bounds" property in the PropertyGrid and click the [..] button to the right