Difference between revisions of "Osiris/Shared/DB HasStoryEvent"
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* Helper [[Osiris/Shared/DB_HasTemplateItem|DB_HasTemplateItem]] | * Helper [[Osiris/Shared/DB_HasTemplateItem|DB_HasTemplateItem]] | ||
− | [[Category:Osiris Shared Mod Helpers]] | + | [[Category:Osiris Shared Mod Helpers|HasStoryEvent]] |
Revision as of 15:51, 19 December 2017
Full Definition(s)
- DB_HasStoryEvent((ITEMGUID)_Item,(STRING)_HasItemEvent)
Description
Defining this database will result in the character/object flag _HasItemEvent to be set on a character while _Item is in its inventory.
Notes
- This is useful to check in a dialog whether a character actually still has an item before you give it to a player. Note that you should perform the check and give action on the same dialog node, as otherwise the item could still be pick-pocketed in between the check and the transfer
- Usually, you will want to check this flag at the party level instead of character level, so that players don't have to transfer the item to a particular character's inventory before they can hand it over to an NPC. DB_GiveItemToEvent will automatically get it from the right party member (called "magic pockets").
- This call only works for item instances. Use DB_HasTemplateItem in case you want to check whether a character has any item instance of a particular root template.
See Also
- ItemIsInInventory
- Helper DB_GiveItemToEvent
- Helper DB_HasTemplateItem