My first...: Difference between revisions

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m (Protected "My first..." ([Edit=⧼protect-level-larianeditonly⧽] (indefinite) [Move=⧼protect-level-larianeditonly⧽] (indefinite)))
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[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Item | Item]] (Work in Progress) </b></big>
[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Item | Item]] (Work in Progress) </b></big>
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[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Character | Character]] (Coming Soon)</b></big>
[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Character | Character]] </b></big>
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[[File:LarianLogo_Icon.png|32px]] <big><b>[[Part 1: creating a terrain object|Terrain]]</b></big>
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Part 1: creating a terrain object|Terrain]]</b></big>

Revision as of 15:11, 11 October 2017

Mods

Adventure
Add-on

Base elements

Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.
There are generally two big building blocks: resources and root templates.
Resources are base elements that represent a specific type of data, such as a texture, or a model.
Root templates are built up of resources. They represent a base template of a certain object you can place, such as a character or a chair.


Take for example a chair. A chair needs:

  • A visual model resource
  • Texture resource
  • A physics model resource
  • A root template grouping all the resources into the specific chair you want.
More info on how resources work can be found here: Resources explanation
More info on how templates work can be found here: Templates explanation

Resource (Coming Soon)

Root template

Full elements

Item (Work in Progress)

Character

Terrain

Skill

Recipe

Character creation class

Character creation origin

Character creation race

Custom portrait