My first...: Difference between revisions

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[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Character | Character]] (Coming Soon)</b></big>
[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Character | Character]] (Coming Soon)</b></big>
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<br /><br />
[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Terrain | Terrain]] (Work In Progress)</b></big>
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Part 1: creating a terrain object|Terrain]] (Work In Progress)</b></big>
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[[File:LarianLogo_Icon.png|32px]] <big><b>[[Part 1: creating a new skill|Skill]]</b></big>
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Part 1: creating a new skill|Skill]]</b></big>

Revision as of 14:53, 19 September 2017

Mods

Adventure
Add-on

Base elements

Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.
There are generally two big building blocks: resources and root templates.
Resources are base elements that represent a specific type of data, such as a texture, or a model.
Root templates are built up of resources. They represent a base template of a certain object you can place, such as a character or a chair.


Take for example a chair. A chair needs:

  • A visual model resource
  • Texture resource
  • A physics model resource
  • A root template grouping all the resources into the specific chair you want.
More info on how resources work can be found here: Resources explanation
More info on how templates work can be found here: Templates explanation

Resource (Coming Soon)

Root template

Full elements

Item (Work in Progress)

Character (Coming Soon)

Terrain (Work In Progress)

Skill

Character creation class

Character creation origin

Custom portrait (Coming Soon)