Difference between revisions of "Visual resource panel"
From Divinity Engine Wiki
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# Names of selected visual items | # Names of selected visual items | ||
# Randomize all button | # Randomize all button | ||
− | # Fill in a full set here with the set index syntax as seen next to it. | + | # Fill in a full set here with the set index syntax as seen next to it, on the right. |
#: Use a number to define which visual resource is used for each element. | #: Use a number to define which visual resource is used for each element. | ||
#: Use * to set no visual at all. | #: Use * to set no visual at all. |
Revision as of 14:20, 19 September 2017
Description
The visual set window lets you edit the looks of a character piece by piece.
Components
This article references the image at the top of the page
The visual set window consists of the following components:
- Available visual resources to choose from per element.
- Set the list yourself by adding/removing/replacing resources.
- Changing the list is only available on a Visual Set resource. Not when opening the visual set of a root template or a specific character in-game.
- Available animations for the preview.
- The available animations are managed in the Visual resource panel.
- The visual resource used for previewing.
- Fill in the name or GUID from a visual resource from the Content browser.
- Randomize buttons for every separate visual element
- Names of selected visual items
- Randomize all button
- Fill in a full set here with the set index syntax as seen next to it, on the right.
- Use a number to define which visual resource is used for each element.
- Use * to set no visual at all.