My first...: Difference between revisions

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== Mods ==
== Mods ==


[[File:Adventure_Icon.png|32px]] <big><b>[[My first: Adventure| Adventure]]</b></big>
[[File:Adventure_Icon.png|48px]] <big><b>[[My first: Adventure| Adventure]]</b></big>
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[[File:Add-on_Icon.png|32px]] <big><b>[[My first: Add-on| Add-on]]</b></big>
[[File:Add-on_Icon.png|48px]] <big><b>[[My first: Add-on| Add-on]]</b></big>
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Revision as of 12:32, 15 September 2017

Mods

Adventure

Add-on

Base elements

Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.
There are generally two big building blocks: resources and root templates.
Resources are base elements that represent a specific type of data, such as a texture, or a model.
Root templates are built up of resources. They represent a base template of a certain object you can place, such as a character or a chair.


Take for example a chair. A chair needs:

  • A visual model resource
  • Texture resource
  • A physics model resource
  • A root template grouping all the resources into the specific chair you want.
More info on how resources work can be found here: Resources explanation
More info on how templates work can be found here: Templates explanation

Resource (Coming Soon)

Root template

Full elements

Item (Work in Progress)

Character (Coming Soon)

Terrain

Skill

Character creation class

Character creation origin