Difference between revisions of "My first..."
From Divinity Engine Wiki
(→Full elements) |
|||
Line 1: | Line 1: | ||
== Mods == | == Mods == | ||
− | + | [[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Adventure| Adventure]]</b></big> | |
− | + | <br /><br /> | |
+ | [[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Add-on| Add-on]]</b></big> | ||
+ | <br /><br /> | ||
== Base elements == | == Base elements == | ||
Line 29: | Line 31: | ||
|} | |} | ||
− | + | [[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Resource | Resource]] (Coming Soon)</b></big> | |
− | + | <br /><br /> | |
+ | [[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Root template | Root template]] (Coming Soon)</b></big> | ||
+ | <br /><br /> | ||
== Full elements == | == Full elements == | ||
− | + | [[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Item | Item]] (Work in Progress) </b></big> | |
− | + | <br /><br /> | |
− | + | [[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Character | Character]] (Coming Soon)</b></big> | |
− | + | <br /><br /> | |
− | + | [[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Terrain | Terrain]]</b></big> | |
− | + | <br /><br /> | |
− | + | [[File:LarianLogo_Icon.png|32px]] <big><b>[[Part 1: creating a new skill|Skill]]</b></big> | |
+ | <br /><br /> | ||
+ | [[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Character creation class | Character creation class]]</b></big> | ||
+ | <br /><br /> | ||
+ | [[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Character creation origin | Character creation origin]]</b></big> | ||
+ | <br /><br /> |
Revision as of 11:45, 15 September 2017
Mods
Base elements
Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.
There are generally two big building blocks: resources and root templates.
Resources are base elements that represent a specific type of data, such as a texture, or a model.
Root templates are built up of resources. They represent a base template of a certain object you can place, such as a character or a chair.
Take for example a chair. A chair needs:
- A visual model resource
- Texture resource
- A physics model resource
- A root template grouping all the resources into the specific chair you want.
More info on how resources work can be found here: Resources explanation |
More info on how templates work can be found here: Templates explanation |
Resource (Coming Soon)
Root template (Coming Soon)
Full elements
Item (Work in Progress)
Character (Coming Soon)
Terrain
Skill
Character creation class
Character creation origin