My first...: Difference between revisions
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=== [[My first: Character | Character]] (Coming Soon) === | === [[My first: Character | Character]] (Coming Soon) === | ||
=== [[My first: Terrain | Terrain]] | === [[My first: Terrain | Terrain]]=== | ||
=== [[Part 1: creating a new skill|Skill]] === | === [[Part 1: creating a new skill|Skill]] === | ||
=== [[My first: Character creation class | Character creation class]] === | === [[My first: Character creation class | Character creation class]] === | ||
=== [[My first: Character creation origin | Character creation origin]] === | === [[My first: Character creation origin | Character creation origin]] === |
Revision as of 13:07, 14 September 2017
Mods
Adventure
Add-on
Base elements
Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.
There are generally two big building blocks: resources and root templates.
Resources are base elements that represent a specific type of data, such as a texture, or a model.
Root templates are built up of resources. They represent a base template of a certain object you can place, such as a character or a chair.
Take for example a chair. A chair needs:
- A visual model resource
- Texture resource
- A physics model resource
- A root template grouping all the resources into the specific chair you want.
More info on how resources work can be found here: Resources explanation |
More info on how templates work can be found here: Templates explanation |