Difference between revisions of "Modding..."
From Divinity Engine Wiki
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In general, modding is done by making a copy of the object to edit and placing that copy at the corresponding spot in your mod.<br /> | In general, modding is done by making a copy of the object to edit and placing that copy at the corresponding spot in your mod.<br /> | ||
When for example modding a resource that's originally in ''"Data/Public/NotYourMod/Engine/SomePath"'', you have to copy the same file to ''"Data/Public/YourMod/Engine/SameOrDifferentPath"''.<br /> | When for example modding a resource that's originally in ''"Data/Public/NotYourMod/Engine/SomePath"'', you have to copy the same file to ''"Data/Public/YourMod/Engine/SameOrDifferentPath"''.<br /> | ||
− | Luckily, the toolset does this for you with the click of a button! Below we'll detail which button exactly. | + | Luckily, the toolset does this for you with the click of a button! Below we'll detail which button exactly.<br /> |
+ | |||
===[[Modding: Resources | Resources]]=== | ===[[Modding: Resources | Resources]]=== |
Revision as of 09:35, 14 September 2017
Modding refers to modifying existing items.
These pages will show how to make modifications possible for a certain game element (items, stats, ...)
To get more knowledge about the actual objects themselves, we refer to the My first... guides and the Technical documentation.
In general, modding is done by making a copy of the object to edit and placing that copy at the corresponding spot in your mod.
When for example modding a resource that's originally in "Data/Public/NotYourMod/Engine/SomePath", you have to copy the same file to "Data/Public/YourMod/Engine/SameOrDifferentPath".
Luckily, the toolset does this for you with the click of a button! Below we'll detail which button exactly.