Difference between revisions of "AllSpark effect editor"

From Divinity Engine Wiki
Jump to: navigation, search
Line 20: Line 20:
 
== Effect previewer panel ==
 
== Effect previewer panel ==
  
[[File:Effect Previewer Panel.png|thumb|left]]
+
[[File:Effect Previewer Panel.png|none]]
  
 
The effect previewer is of course to preview your effects. If its not open when starting the editor, you can find it under view (as for any other panel) and activate it.
 
The effect previewer is of course to preview your effects. If its not open when starting the editor, you can find it under view (as for any other panel) and activate it.

Revision as of 16:55, 13 September 2017

AllSpark Effect Editor.png


Description

In AllSpark Effect Editor you can create your own effects for all your needs, get creative and make your mod look faaaaaaaantastic! A good understanding of combining textures, shaders and meshes will get a long way in making amazing effects that will leave people stunned, mesmerized, drooling over there keybords and above all, to make them believe in what they see.


More information on other topics can be found here:


The effect editor is split in 2 windows, the effect previewer and the editor part.



Effect previewer panel

Effect Previewer Panel.png

The effect previewer is of course to preview your effects. If its not open when starting the editor, you can find it under view (as for any other panel) and activate it.



Effect editor panel


Tips

- Less is more: Dont over do it, try to find a balance in what your trying to show (big, medium and small particles). A good effect does not cover everything, but supports what is being told or shown by other means, for example animations or sound or even other ways. Think of it as something with it's own little story that has a start, middle and an end.