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== Mods == | |||
=== [[My first: Adventure| Adventure]]=== | |||
=== [[My first: Add-on| Add-on]]=== | |||
== Base elements == | == Base elements == | ||
Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.<br /> | Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.<br /> |
Revision as of 10:19, 14 September 2017
Mods
Adventure
Add-on
Base elements
Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.
There are generally two big building blocks: resources and root templates.
Resources are base elements that represent a specific type of data, such as a texture, or a model.
Root templates are built up of resources. They represent a base template of a certain object you can place, such as a character or a chair.
Take for example a chair. A chair needs:
- A visual model resource
- Texture resource
- A physics model resource
- A root template grouping all the resources into the specific chair you want.
More info on how resources work can be found here: Resources explanation |
More info on how templates work can be found here: Templates explanation |