Difference between revisions of "Osiris/Shared/DB TrespassTrigger"
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* '''DB_TrespassTrigger'''(''(TRIGGERGUID)'''''_Trigger,'''''(TRIGGERGUID)'''''_OutTrigger''',''(STRING)'''''_CrimeName''',''(CHARACTERGUID)'''''_Victim''') | * '''DB_TrespassTrigger'''(''(TRIGGERGUID)'''''_Trigger,'''''(TRIGGERGUID)'''''_OutTrigger''',''(STRING)'''''_CrimeName''',''(CHARACTERGUID)'''''_Victim''') | ||
===== Description ===== | ===== Description ===== | ||
− | Defines that a player entering '''_Trigger''' should generate a '''_CrimeName''' crime (''Trespassing'' if unspecified). If a player gets caught in the trespassing area and after the dialog with the investigator the '''''TeleportOutOfTrespass''''' flag is set on the player, they will be teleport '''_OutTrigger'''. If '''_Victim''' is defined and non-null, | + | Defines that a player entering '''_Trigger''' should generate a '''_CrimeName''' crime (''Trespassing'' if unspecified). If a player gets caught in the trespassing area and after the dialog with the investigator the '''''TeleportOutOfTrespass''''' flag is set on the player, they will be teleport '''_OutTrigger'''. If '''_Victim''' is defined and non-null, then the crime triggered by entering the trespassing area will always be generated with '''_Victim''' as the victim of that crime. |
===== Notes ===== | ===== Notes ===== | ||
* / | * / |
Revision as of 11:21, 9 October 2017
Full Definition(s)
- DB_TrespassTrigger((TRIGGERGUID)_Trigger,(TRIGGERGUID)_OutTrigger)
- DB_TrespassTrigger((TRIGGERGUID)_Trigger,(TRIGGERGUID)_OutTrigger,(STRING)_CrimeName)
- DB_TrespassTrigger((TRIGGERGUID)_Trigger,(TRIGGERGUID)_OutTrigger,(STRING)_CrimeName,(CHARACTERGUID)_Victim)
Description
Defines that a player entering _Trigger should generate a _CrimeName crime (Trespassing if unspecified). If a player gets caught in the trespassing area and after the dialog with the investigator the TeleportOutOfTrespass flag is set on the player, they will be teleport _OutTrigger. If _Victim is defined and non-null, then the crime triggered by entering the trespassing area will always be generated with _Victim as the victim of that crime.
Notes
- /
See also
- Helper DB_CheckPoint