Difference between revisions of "Osiris/API/CharacterIsAlly"
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===== Return Values ===== | ===== Return Values ===== | ||
* '''Success/Failure''': Default return value. | * '''Success/Failure''': Default return value. | ||
− | * '''_Bool''': '''1''' if '''_Character''' and '''_OtherCharacter '''are allies, '''0''' if not | + | * '''_Bool''': '''1''' if '''_Character''' and '''_OtherCharacter '''are allies, '''0''' if not. |
===== Notes ===== | ===== Notes ===== | ||
* Also works outside combat. | * Also works outside combat. |
Revision as of 17:38, 6 December 2017
Full Definition(s)
- query CharacterIsAlly([in](CHARACTERGUID)_Character, '[in]'(CHARACTERGUID)'_OtherCharacter, [out](INTEGER)_Bool)
Description
Returns whether _Character is an ally of _OtherCharacter.
Return Values
- Success/Failure: Default return value.
- _Bool: 1 if _Character and _OtherCharacter are allies, 0 if not.
Notes
- Also works outside combat.
- If _Character or _OtherCharacter is dead or dying, the result solely depends on the characters' alignments (factions). If they are alive, it is also influenced by temporary hostile relations, e.g. induced by attacking a neutral character.