Osiris/API/CharacterBlockedBy: Difference between revisions
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===== Full Definition(s) ===== | ===== Full Definition(s) ===== | ||
* event ''' | * event '''CharacterBlockedBy'''(''(CHARACTERGUID)'''''_Defender''', ''(CHARACTERGUID)'''''_AttackerOwner''', ''(CHARACTERGUID)'''''_Attacker''') | ||
===== Description ===== | ===== Description ===== | ||
Thrown when a character blocks an attack from another character. | Thrown when a character blocks an attack from another character. | ||
===== Parameters ===== | ===== Parameters ===== | ||
* '''_Defender''': The character that received/defended the attack. | * '''_Defender''': The character that received/defended the attack. | ||
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* '''_AttackerOwner''': The character that owns the '''_Attacker''' character. | * '''_AttackerOwner''': The character that owns the '''_Attacker''' character. | ||
===== Notes ===== | ===== Notes ===== | ||
* '''_AttackerOwner '''can be the same character as '''_Attacker''' | * '''_AttackerOwner '''can be the same character as '''_Attacker'''; '''_AttackOwner ''' will be different in the case of summoned characters. | ||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterMissedBy]] | * [[Osiris/API/AttackedByObject|AttackedByObject]] | ||
* [[Osiris/API/CharacterCriticalHitBy|CharacterCriticalHitBy]] | |||
* [[Osiris/API/CharacterKilledBy|CharacterKilledBy]] | |||
* [[Osiris/API/CharacterMissedBy|CharacterMissedBy]] | |||
* [[Osiris/API/CharacterTemplateKilledByCharacter|CharacterTemplateKilledByCharacter]] | |||
[[Category:Osiris Events]] | [[Category:Osiris Events|CharacterBlockedBy]] |
Latest revision as of 12:59, 25 February 2018
Full Definition(s)
- event CharacterBlockedBy((CHARACTERGUID)_Defender, (CHARACTERGUID)_AttackerOwner, (CHARACTERGUID)_Attacker)
Description
Thrown when a character blocks an attack from another character.
Parameters
- _Defender: The character that received/defended the attack.
- _Attacker: The character that attacked the _Defender.
- _AttackerOwner: The character that owns the _Attacker character.
Notes
- _AttackerOwner can be the same character as _Attacker; _AttackOwner will be different in the case of summoned characters.