Difference between revisions of "Osiris/API/CharacterGiveReward"
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(Created page with "===== Full Definition(s) ===== * call '''CharacterGiveReward'''(''(CHARACTERGUID)'''''_Player''', ''(STRING)'''''_Treasure''', ''(INTEGER)'''''_Identified''') ===== Descriptio...") |
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===== See Also ===== | ===== See Also ===== | ||
*[[Osiris/API/GenerateTreasure|GenerateTreasure]] | *[[Osiris/API/GenerateTreasure|GenerateTreasure]] | ||
+ | *[[Osiris/API/CharacterGiveQuestReward|CharacterGiveQuestReward]] | ||
*[[Treasure_Tables|Treasure Tables]] | *[[Treasure_Tables|Treasure Tables]] | ||
− | [[Category:Osiris Calls| | + | [[Category:Osiris Calls|CharacterGiveReward]] |
Latest revision as of 15:47, 8 January 2018
Full Definition(s)
- call CharacterGiveReward((CHARACTERGUID)_Player, (STRING)_Treasure, (INTEGER)_Identified)
Description
Generates treasure from the _Treasure treasure table and puts the item(s) generated in the _Player's inventory. The level used for the treasure generation is always that of the _Player. If _Identified is 1, the items generated will all be identified. If _Identified is 0, they will not be.
Notes
- Unlike GenerateTreasure, the level will be that of the _Player, not that of the highest member of their party.