Difference between revisions of "Osiris/API/CharacterIsAlly"

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===== Return Values =====
 
===== Return Values =====
 
* '''Success/Failure''': Default return value.
 
* '''Success/Failure''': Default return value.
* '''_Bool''': '''1''' if '''_Character''' and '''_OtherCharacter '''are allies, '''0''' if not.
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* '''_Bool''': '''1''' if '''_Character''' and '''_OtherCharacter''' are allies, '''0''' if not.
 
===== Notes =====
 
===== Notes =====
 
* Also works outside combat.
 
* Also works outside combat.

Latest revision as of 12:10, 20 December 2017

Full Definition(s)
  • query CharacterIsAlly([in](CHARACTERGUID)_Character, [in](CHARACTERGUID)_OtherCharacter, [out](INTEGER)_Bool)
Description

Returns whether _Character is an ally of _OtherCharacter.

Return Values
  • Success/Failure: Default return value.
  • _Bool: 1 if _Character and _OtherCharacter are allies, 0 if not.
Notes
  • Also works outside combat.
  • If _Character or _OtherCharacter is dead or dying, the result solely depends on the characters' alignments (factions). If they are alive, it is also influenced by temporary hostile relations, e.g. induced by attacking a neutral character.
See Also