Difference between revisions of "Osiris/API/CharacterLookAt"
From Divinity Engine Wiki
(Documented CharacterLookAt) |
m |
||
(One intermediate revision by the same user not shown) | |||
Line 6: | Line 6: | ||
* / | * / | ||
===== See Also ===== | ===== See Also ===== | ||
+ | * [[Osiris/API/CharacterLookFromTrigger|CharacterLookFromTrigger]] | ||
* [[Osiris/API/SetAnimationOverride|SetAnimationOverride]] | * [[Osiris/API/SetAnimationOverride|SetAnimationOverride]] | ||
* Helper [[Osiris/Shared/DB_DoNotFace|DB_DoNotFace]] | * Helper [[Osiris/Shared/DB_DoNotFace|DB_DoNotFace]] | ||
− | [[Category:Osiris Calls]] | + | [[Category:Osiris Calls|CharacterLookAt]] |
Latest revision as of 22:48, 23 January 2018
Full Definition(s)
- call CharacterLookAt((GUIDSTRING)_Character, (GUIDSTRING)_Target, (INTEGER)_SnapToTarget)
Description
Makes the character _Character turn and look at object _Target, which may be a character, item or trigger. If _SnapToTarget is 0, _Character will fluently turn until it faces _Target. If _SnapToTarget is 1, _Character will immediately snap to the target orientation.
Notes
- /