My first...: Difference between revisions

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== Mods ==
[[File:Adventure_Icon.png|48px]] <big><b>[[My first: Adventure| Adventure]]</b></big>
<br />
[[File:Add-on_Icon.png|48px]] <big><b>[[My first: Add-on| Add-on]]</b></big>
<br /><br />
== Base elements ==
== Base elements ==
Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.<br />
Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.<br />
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=== [[My first: Resource | Resource]]===
[[File:CreateResource_C.png|32px]] <big><b>[[My first: Resource | Resource]] (Coming Soon)</b></big>
=== [[My first: Root template | Root template]]===
<br /><br />
[[File:CreateRootTemplate_C.png|32px]] <big><b>[[My first: Root template | Root template]]</b></big>
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== Full elements ==
== Full elements ==
=== [[My first: Item | Item]] ===
[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Item | Item]]</b></big>
 
<br /><br />
There are different types of Items you can create: <br />
[[File:LarianLogo_Icon.png|32px]] <big><b>[[My_first:_Item_-_Weapons | Weapon]]</b></big>
* Scenery (Rocks, Plants, Trees, Shelves etc.)
<br /><br />
* Lootable items (Shells, plates, food, gems etc)
[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Character | Character]]</b></big>
* Iteractable Items (Chairs, Beds, Levers, Doors etc)
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* Weapons
[[File:LarianLogo_Icon.png|32px]] <big><b>[[My_first:_Character#Armor_and_Equipment | Armor/Equipment]]</b></big>
<br />
<br /><br />
To create items you will need some 3d modelling and texturing skills. <br />
[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Animation | Animation]]</b></big>
In the editor 3d models are saved as granny files .GR2 <small>more info on granny 3d [http://www.radgametools.com/granny.html here]</small> <br />
<br /><br />
The textures are saved as DirectDraw Surface .dds files <small>more info on dds here</small>
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Part 1: creating a terrain object|Terrain]]</b></big>
 
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=== [[My first: Character | Character]] ===
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Part 1: creating a new skill|Skill]]</b></big>
=== [[My first: Terrain | Terrain]] ===
<br /><br />
=== [[Part 1: creating a new skill|Skill]] ===
[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Recipe|Recipe]]</b></big>
=== [[My first: Character creation class | Character creation class]] ===
<br /><br />
=== [[My first: Character creation origin | Character creation origin]] ===
[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Character creation class | Character creation class]]</b></big>
<br /><br />
[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Character creation origin | Character creation origin]]</b></big>
<br /><br />
[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Character creation race | Character creation race]]</b></big>
<br /><br />
[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Custom portrait | Custom portrait]]</b></big>
<br /><br />
[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Teleporter | Teleporter]]</b></big>
<br /><br />
[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Behaviour Script | (Behaviour) Script]]</b> (charScript, itemScript, gameScript)</big>
<br /><br />

Latest revision as of 08:59, 16 July 2018

Mods

Adventure
Add-on

Base elements

Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.
There are generally two big building blocks: resources and root templates.
Resources are base elements that represent a specific type of data, such as a texture, or a model.
Root templates are built up of resources. They represent a base template of a certain object you can place, such as a character or a chair.


Take for example a chair. A chair needs:

  • A visual model resource
  • Texture resource
  • A physics model resource
  • A root template grouping all the resources into the specific chair you want.
More info on how resources work can be found here: Resources explanation
More info on how templates work can be found here: Templates explanation

Resource (Coming Soon)

Root template

Full elements

Item

Weapon

Character

Armor/Equipment

Animation

Terrain

Skill

Recipe

Character creation class

Character creation origin

Character creation race

Custom portrait

Teleporter

(Behaviour) Script (charScript, itemScript, gameScript)