Difference between revisions of "My first..."

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== Mods ==
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[[File:Adventure_Icon.png|48px]] <big><b>[[My first: Adventure| Adventure]]</b></big>
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[[File:Add-on_Icon.png|48px]] <big><b>[[My first: Add-on| Add-on]]</b></big>
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== Base elements ==
 
== Base elements ==
 
Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.<br />
 
Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.<br />
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=== [[My first: Resource | Resource]]===
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[[File:CreateResource_C.png|32px]] <big><b>[[My first: Resource | Resource]] (Coming Soon)</b></big>
=== [[My first: Root template | Root template]]===
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[[File:CreateRootTemplate_C.png|32px]] <big><b>[[My first: Root template | Root template]]</b></big>
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== Full elements ==
 
== Full elements ==
=== [[My first: Item | Item]] ===
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[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Item | Item]]</b></big>
=== [[My first: Character | Character]] ===
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=== [[My first: Terrain | Terrain]] ===
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[[File:LarianLogo_Icon.png|32px]] <big><b>[[My_first:_Item_-_Weapons | Weapon]]</b></big>
=== [[Part 1: creating a new skill|Skill]] ===
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=== [[My first: Character creation class | Character creation class]] ===
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[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Character | Character]]</b></big>
=== [[My first: Character creation origin | Character creation origin]] ===
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[[File:LarianLogo_Icon.png|32px]] <big><b>[[My_first:_Character#Armor_and_Equipment | Armor/Equipment]]</b></big>
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[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Animation | Animation]]</b></big>
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[[File:LarianLogo_Icon.png|32px]] <big><b>[[Part 1: creating a terrain object|Terrain]]</b></big>
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[[File:LarianLogo_Icon.png|32px]] <big><b>[[Part 1: creating a new skill|Skill]]</b></big>
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[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Recipe|Recipe]]</b></big>
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[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Character creation class | Character creation class]]</b></big>
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[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Character creation origin | Character creation origin]]</b></big>
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[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Character creation race | Character creation race]]</b></big>
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[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Custom portrait | Custom portrait]]</b></big>
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[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Teleporter | Teleporter]]</b></big>
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[[File:LarianLogo_Icon.png|32px]] <big><b>[[My first: Behaviour Script | (Behaviour) Script]]</b> (charScript, itemScript, gameScript)</big>
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Latest revision as of 09:59, 16 July 2018

Mods

Adventure Icon.png Adventure
Add-on Icon.png Add-on

Base elements

Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.
There are generally two big building blocks: resources and root templates.
Resources are base elements that represent a specific type of data, such as a texture, or a model.
Root templates are built up of resources. They represent a base template of a certain object you can place, such as a character or a chair.


Take for example a chair. A chair needs:

  • A visual model resource
  • Texture resource
  • A physics model resource
  • A root template grouping all the resources into the specific chair you want.
More info on how resources work can be found here: Resources explanation
More info on how templates work can be found here: Templates explanation

CreateResource C.png Resource (Coming Soon)

CreateRootTemplate C.png Root template

Full elements

LarianLogo Icon.png Item

LarianLogo Icon.png Weapon

LarianLogo Icon.png Character

LarianLogo Icon.png Armor/Equipment

LarianLogo Icon.png Animation

LarianLogo Icon.png Terrain

LarianLogo Icon.png Skill

LarianLogo Icon.png Recipe

LarianLogo Icon.png Character creation class

LarianLogo Icon.png Character creation origin

LarianLogo Icon.png Character creation race

LarianLogo Icon.png Custom portrait

LarianLogo Icon.png Teleporter

LarianLogo Icon.png (Behaviour) Script (charScript, itemScript, gameScript)