Difference between revisions of "Osiris/Shared/DB GiveItemToEvent"
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Defining this database means that if the character/object flag '''_GiveItemToStoryEvent''' gets set on a character, one instance of the item '''_Item''' will be transferred to said character's inventory (regardless of where it is currently located). | Defining this database means that if the character/object flag '''_GiveItemToStoryEvent''' gets set on a character, one instance of the item '''_Item''' will be transferred to said character's inventory (regardless of where it is currently located). | ||
===== Notes ===== | ===== Notes ===== | ||
− | * This is useful to transfer an item to a character (either a player or an NPC) in a dialog. Usually, you will want to check first whether the giver is in possession of the item. You can do so with the help of [[Osiris/Shared/ | + | * This is useful to transfer an item to a character (either a player or an NPC) in a dialog. Usually, you will want to check first whether the giver is in possession of the item. You can do so with the help of [[Osiris/Shared/DB_HasStoryEvent|DB_HasStoryEvent]]. Note that you should perform the check and give action on the same dialog node, as otherwise the item could still be pick-pocketed in between the check and the transfer. |
===== See Also ===== | ===== See Also ===== | ||
− | * [[Osiris/API/ | + | * [[Osiris/API/ItemToInventory|ItemToInventory]] |
+ | * Helper [[Osiris/Shared/DB_GiveNewItemFromTemplateEvent|DB_GiveNewItemFromTemplateEvent]] | ||
+ | * Helper [[Osiris/Shared/DB_GiveTemplateFromNpcToPlayerDialogEvent|DB_GiveTemplateFromNpcToPlayerDialogEvent]] | ||
* Helper [[Osiris/Shared/DB_HasStoryEvent|DB_HasStoryEvent]] | * Helper [[Osiris/Shared/DB_HasStoryEvent|DB_HasStoryEvent]] | ||
− | [[Category:Osiris Shared Mod Helpers]] | + | [[Category:Osiris Shared Mod Helpers|GiveItemToEvent]] |
Latest revision as of 11:22, 30 January 2018
Full Definition(s)
- DB_GiveItemToEvent((ITEMGUID)_Item,(STRING)_GiveItemToStoryEvent)
Description
Defining this database means that if the character/object flag _GiveItemToStoryEvent gets set on a character, one instance of the item _Item will be transferred to said character's inventory (regardless of where it is currently located).
Notes
- This is useful to transfer an item to a character (either a player or an NPC) in a dialog. Usually, you will want to check first whether the giver is in possession of the item. You can do so with the help of DB_HasStoryEvent. Note that you should perform the check and give action on the same dialog node, as otherwise the item could still be pick-pocketed in between the check and the transfer.