Difference between revisions of "Talk:Skill creation"
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This property adds 4x the ability score noted in the editor (i.e.: "WarriorLore" or "RogueLore"), in meters to the base range of the skill. So if the ability "WarriorLore" is set to 4, meaning an ingame "Warfare" ability of 8, then a skill with a base range of 1m has a total range of 17 (4*4+1). This does not seem to update fluidly with stat buffs while the editor program runs. In my testing, the editor needs to be restarted to update ability ranges. | This property adds 4x the ability score noted in the editor (i.e.: "WarriorLore" or "RogueLore"), in meters to the base range of the skill. So if the ability "WarriorLore" is set to 4, meaning an ingame "Warfare" ability of 8, then a skill with a base range of 1m has a total range of 17 (4*4+1). This does not seem to update fluidly with stat buffs while the editor program runs. In my testing, the editor needs to be restarted to update ability ranges. | ||
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+ | [[User:Galgamos|Galgamos]] ([[User talk:Galgamos|talk]]) 19:15, 24 Oktober 2021 (MEZ) |
Revision as of 18:16, 24 October 2021
Incorrect Info
Surface creation actually works like this: CreateSurface,Radius,Duration,Type,Chance,Hole Lofgren (talk) 08:58, 25 June 2018 (CEST)
Hidden Parameters
Some of the functions, at least in the skill properties section, have hidden parameters that are unused in the base game. Here is what I've discovered so far:
Douse,Radius,Chance?
Freeze,Chance,Duration,?,Radius
Contaminate,Chance,Duration
Lofgren (talk) 09:00, 25 June 2018 (CEST)
UseCharacterStats
Would it be possible to add a little blurb on the 'UseCharacterStats' property? It appears to make a skill able to miss if a Requirement is also added.
For instance, with this skill:
new entry "Target_Wikimod_TestSkill_A" type "SkillData" using "Target_MosquitoSwarm" data "Ability" "Rogue" data "DisplayName" "Mosquito Swarm (Character Stats)" data "Requirement" "MeleeWeapon" data "UseCharacterStats" "Yes"
Adding UseCharacterStats and MeleeWeapon as a requirement makes this skill potentially miss, depending on the caster's accuracy.
Furthermore, UseWeaponDamage appears to also make the skill able to miss if set to true, so adding that information could be helpful for those wanting to make missable skills.
LaughingLeader (talk) 09:00, 22 July 2018 (CEST)
AddRangeFromAbility
This property adds 4x the ability score noted in the editor (i.e.: "WarriorLore" or "RogueLore"), in meters to the base range of the skill. So if the ability "WarriorLore" is set to 4, meaning an ingame "Warfare" ability of 8, then a skill with a base range of 1m has a total range of 17 (4*4+1). This does not seem to update fluidly with stat buffs while the editor program runs. In my testing, the editor needs to be restarted to update ability ranges.