From Divinity Engine Wiki
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− | ===== Full Definition(s) =====
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− | * call '''CharacterFollowCharacter'''(''(CHARACTERGUID)'''''_Character''', ''(CHARACTERGUID'')'''''_ToCharacter''')
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− | ===== Description =====
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− | Makes '''_Character''' start following '''_ToCharacter'''.
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− | ===== Notes =====
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− | * Preferably use [[Osiris/Shared/ProcCharacterFollowCharacter|ProcCharacterFollowCharacter]] from the Shared mod. This will ensure that '''_Character''''s following behaviour gets suspended when it enters combat, and resumed afterwards.
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− | * Use [[Osiris/API/CharacterStopFollow|CharacterStopFollow]] to stop the following behaviour (or [[Osiris/Shared/ProcCharacterStopFollow|ProcCharacterStopFollow]] if you used [[Osiris/Shared/ProcCharacterFollowCharacter|ProcCharacterFollowCharacter]]).
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− | * Make sure to stop following a previous character before starting to follow a new one. [[Osiris/Shared/ProcCharacterFollowCharacter|ProcCharacterFollowCharacter]] will automatically take care of this.
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− | * Note that this call does ''not'' turn '''_Character''' in a so-called "party follower" or minion, which is done via [[Osiris/API/CharacterAddToPlayerCharacter|CharacterAddToPlayerCharacter]]. The difference between "regular followers" (as created by this routine) and party followers/minions is that regular followers simply follow any other character around (you can have one NPC follow another one, if you want), while party followers/minions always follow a player-controlled character and can be partially controlled by the [[Osiris/API/CharacterGetReservedUserID|user]] that controls this player character.
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− | ===== See Also =====
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− | * [[Osiris/API/CharacterAddToPlayerCharacter|CharacterAddToPlayerCharacter]]
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− | * [[Osiris/API/CharacterStopFollow|CharacterStopFollow]]
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− | * Helper [[Osiris/Shared/ProcCharacterFollowCharacter|ProcCharacterFollowCharacter]]
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− | * Helper [[Osiris/Shared/ProcCharacterStopFollow|ProcCharacterStopFollow]]
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− | [[Category:Osiris Calls|CharacterFollowCharacter]]
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Latest revision as of 13:29, 19 March 2021