Osiris/API/DialogAddActorAt: Difference between revisions
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===== Full Definition(s) ===== | ===== Full Definition(s) ===== | ||
* call '''DialogAddActorAt'''(''(INTEGER)'''''_InstanceID''', ''( | * call '''DialogAddActorAt'''(''(INTEGER)'''''_InstanceID''', ''(GUIDSTRING)'''''_Actor''', ''(INTEGER)'''''_Index''') | ||
===== Description ===== | ===== Description ===== | ||
Adds | Adds character or item '''_Actor''' to the ongoing dialog with ID '''_InstanceID''' in speaker slot '''_Index'''. From then on, it will behave as if the object was added to the dialog from the start in that speaker slot (one-based). | ||
===== Notes ===== | ===== Notes ===== | ||
* Take care that '''_Actor''' is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer. | |||
* (DOS2 Classic) Used to be [[Osiris/API/DialogAddCharacterAt|DialogAddCharacterAt]]. | * (DOS2 Classic) Used to be [[Osiris/API/DialogAddCharacterAt|DialogAddCharacterAt]]. | ||
===== See Also ===== | |||
* [[Osiris/API/DialogAddActor|DialogAddActor]] | |||
* [[Osiris/API/DialogActorJoined|DialogActorJoined]] | |||
* [[Osiris/API/DialogActorLeft|DialogActorLeft]] | |||
* [[Osiris/API/DialogRemoveActorFromDialog|DialogRemoveActorFromDialog]] | |||
* Helper [[Osiris/Shared/DB DialogNPCs|DB DialogNPCs]] | |||
* Helper [[Osiris/Shared/DB DialogPlayers|DB DialogPlayers]] | |||
* Helper [[Osiris/Shared/Proc_StartDialog|Proc_StartDialog]] | |||
[[Category:Osiris Calls|DialogAddActorAt]] | [[Category:Osiris Calls|DialogAddActorAt]] | ||
[[Category:Osiris Calls (Added in DOS2DE)|DialogAddActorAt]] | [[Category:Osiris Calls (Added in DOS2DE)|DialogAddActorAt]] |
Latest revision as of 09:28, 12 July 2019
Full Definition(s)
- call DialogAddActorAt((INTEGER)_InstanceID, (GUIDSTRING)_Actor, (INTEGER)_Index)
Description
Adds character or item _Actor to the ongoing dialog with ID _InstanceID in speaker slot _Index. From then on, it will behave as if the object was added to the dialog from the start in that speaker slot (one-based).
Notes
- Take care that _Actor is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
- (DOS2 Classic) Used to be DialogAddCharacterAt.