Osiris/API/ItemSetCanInteract: Difference between revisions

From Divinity Engine Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
Line 7: Line 7:


===== See Also =====
===== See Also =====
* [[Osiris/API/ItemCanSitOn|ItemCanSitOn]]
* [[Osiris/API/CharacterUsedItem|CharacterUsedItem]]
* [[Osiris/API/CharacterUsedItem|CharacterUsedItem]]


[[Category:Osiris Calls|ItemSetCanInteract]]
[[Category:Osiris Calls|ItemSetCanInteract]]

Latest revision as of 10:14, 27 November 2018

Full Definition(s)
  • call ItemSetCanInteract((ITEMGUID)_Item, (INTEGER)_Bool)
Description

Makes the item interactable if _Bool is 1 and non-interactable if _Bool is 0.

Notes
  • For items with a defined Use Action, that actions is enabled or disabled. If no specific Use Action is defined, using the item will only send a use event to Osiris, equivalent to the Story Use Use Action.
See Also