Osiris/API/ItemSetCanInteract: Difference between revisions

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(Created page with "===== Full Definition(s) ===== * call '''ItemSetCanInteract'''(''(ITEMGUID)'''''_Item''', ''(INTEGER)'''''_Bool''') ===== Description ===== Makes the item interactable if '''_...")
 
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Makes the item interactable if '''_Bool''' is '''1''' and non-interactable if '''_Bool''' is '''0'''.
Makes the item interactable if '''_Bool''' is '''1''' and non-interactable if '''_Bool''' is '''0'''.
===== Notes =====
===== Notes =====
For items with a defined [[:Category:Use_Actions|Use Action]], that actions is enabled or disabled. If no specific Use Action is defined, using the item will only send a use event to Osiris, equivalent to the [[Use_Action:Story_Use|Story Use]] Use Action.
* For items with a defined [[:Category:Use_Actions|Use Action]], that actions is enabled or disabled. If no specific Use Action is defined, using the item will only send a use event to Osiris, equivalent to the [[Use_Action:Story_Use|Story Use]] Use Action.
 
===== See Also =====
* [[Osiris/API/ItemCanSitOn|ItemCanSitOn]]
* [[Osiris/API/CharacterUsedItem|CharacterUsedItem]]


[[Category:Osiris Calls|ItemSetCanInteract]]
[[Category:Osiris Calls|ItemSetCanInteract]]

Latest revision as of 10:14, 27 November 2018

Full Definition(s)
  • call ItemSetCanInteract((ITEMGUID)_Item, (INTEGER)_Bool)
Description

Makes the item interactable if _Bool is 1 and non-interactable if _Bool is 0.

Notes
  • For items with a defined Use Action, that actions is enabled or disabled. If no specific Use Action is defined, using the item will only send a use event to Osiris, equivalent to the Story Use Use Action.
See Also